| Author |
Thread Statistics | Show CCP posts - 8 post(s) |

Rek Seven
Hidden Agenda Deep Space Engineering
2036
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Posted - 2015.10.21 10:07:23 -
[1] - Quote
I don't really care about this skill point thing, the only thing I'm concerned about it the fact that this is yet another thing that leads to higher PLEX prices, which contributes to falling subscription number. How is that a good thing?
This is one of the only games that requires you to pay -ú10 per month to play and then has the nerve to overprice things like skin... It's almost like CCP want to drive people out.
Dear eve players, please try and use the word "content" less and instead, be specific. Thanks
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Rek Seven
Hidden Agenda Deep Space Engineering
2036
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Posted - 2015.10.21 10:17:19 -
[2] - Quote
Why are these dweebs arguing about renters? 
Dear eve players, please try and use the word "content" less and instead, be specific. Thanks
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Rek Seven
Hidden Agenda Deep Space Engineering
2046
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Posted - 2015.10.22 15:31:43 -
[3] - Quote
Rawthorm wrote:Levi Belvar wrote:Jared Khanar wrote:a question aside ... are there other aspects in the game in which microtransactions could be integrated in a way everyone is happy with? A way that motivates the majority of the playerbase to establish additional cash flows to ccp? Anything is possible as long as its not made as a tradeable item,Once it enters the public domain its hoarded, price jacked you name it. As long as CCP aims it at an account its outside the realms of it being abused. Then problem with that, is then it becomes the exclusive domain of those with a juicy credit card. At least a traded item is accessible to all which I've always considered to be one of EvE's strong points.
My issue is with the ability to convert PLEX to AURUM. I think this option should be removed and you should only be able to buy Aurum directly from CCP.
People with disposable income to spend on virtual items would be free to do so and if they chose, they could sell the NEX items on the market, so that the items were technically available to everyone. You could still provide Aurum items through rare PVE loot drops, if you wanted to give more people access to them.
IMO lower PLEX prices help player retention and increase player logins but CCPs proposals seem to be aimed at doing the opposite for the sake of a fast buck.
Dear eve players, please try and use the word "content" less and instead, be specific. Thanks
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Rek Seven
Hidden Agenda Deep Space Engineering
2048
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Posted - 2015.10.22 20:37:35 -
[4] - Quote
Niko Lorenzio wrote:Just listened to Jeff Raiders latest podcast and Gorski Car was there taking about sp proposal. It gave me a slightly better understanding where he's coming from. He's thinking that overcoming some initial training barriers will allow newcomers to get involved with the 'cool' stuff in eve.
I would like to respectfully disagree. I have interacted with new players ALOT. At the risk of sounding arrogant I'm going to say that I have helped to get dozens if not hundreds of new players realize the beauty of eve and get hooked. Sometimes they were as young as few of days old. Big nullsec alliances want people in specific doctrines because they can't overcome their static bureaucratic nature. This is a problem that needs to be worked out internally by players instead of with a change that is forced on the entirety of eve
I and I'm sure most of the people opposed to this proposal want to help new players. We just don't think pressuring those players into paying money for skills is going to help that and it sends the wrong message. I keep hearing people say what are you worried about, sp doesn't mean **** in eve, its about skillz. Then why are we reinforcing this false belief by giving them an option to buy sp? Personally I don't give a damn if we give new players a bunch of unallocated sp. Do it through non tradable means as a reward for completing certain story arcs. Make it once per account and they should take a certain amount of time to complete to limit its abuse with alts.
This community has many intelligent, creative players and devs. If team size matters gives a good and clear idea of goals they want to achieve we can come up with solutions that everyone can be happy with. The dev blog seems a bit disingenuous and needs clarification for the reason behind this proposal.
There is a conspiracy going on because this website won't let me like your post... So I'll just say "QFT" :)
Dear eve players, please try and use the word "content" less and instead, be specific. Thanks
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Rek Seven
Hidden Agenda Deep Space Engineering
2048
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Posted - 2015.10.22 20:59:43 -
[5] - Quote
Dror wrote: You're fabricating again. You shouldn't try to force every lock and key.
It's already established that what's really motivating is freedom and the idea of mastery and, say, the depth of inter-relatedness. Undermining that, thus, is negative? How can you say that limitations on creativity (e.g. from fitting skills or ship unlocks or DPS) make subs come play? In fact, there's no reason for such a claim.. Then, what's the draw? Of course, SP is unhelpful for that experience for which subs would ask and for which they would refer and for which they would log on.
You have quit a confusing and antiquated way of writing... No offence intened
Are you trying to say that there is no value to be gain in complexity within gameplay and the felling of accomplishment when one is able to plan better than the next guy?
When I look back on my time in EVE, I can see that skill training was very important to me in the beginning. Out of game i spent hours plaining my training and what i should remap for to achieve my goal, and in game i would talk to people to ask "what should i be training for". This got me invested in the game and mad me realise that to get to the top in EVE would take time but with the right planning, i could get there faster than than a lazier guy.
The funny thing is, when CCP changed the training queue so that i could fit in hundreds of days worth of training instead of hours, I stopped logging in every day and i quit playing for 6 months soon after... Now I'm not saying i only play to train, but training is an important part of eve because it invests the player in their character/game.
This change does very little for the new player and in fact, it could have a detrimental effect on them. Like others have said, if CCP wanted to improve everyone experience, they would allow players to respec via Aurum and they would give new players free sp upon achieving goals in the game but they are not doing that. All they are doing is coming up with another way to squeeze money out of people.
Dear eve players, please try and use the word "content" less and instead, be specific. Thanks
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Rek Seven
Hidden Agenda Deep Space Engineering
2049
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Posted - 2015.10.22 22:03:51 -
[6] - Quote
Dror wrote: Planning better than the next can come from the immense depth of the game. It should come from gameplay, because limiting newbies from learning (through locked ships and playstyles) completely incapacitates the whole beginner demographic. That, unfortunately, includes starter corps, includes referral problems because of limited effectiveness, and just the whole of being a T1 in a T3 meta. They didn't necessarily "plan" anything. They just subbed more.
Planing better than the next guy can only be achieved when there are restriction and hurdles.
It sounds like you are saying you believe players should have access to all ships and modules form the start. If that is the case i assume you are fairly young and haven't been playing games for long. Such a system does not promote longevity in a game which would be particularly bad for an MMO.
One of the most important things in eve is to train your support skills first. A player with the foresight and planning to do this will almost always beat the player hour starts eve and starts training for a BS with small guns.
... That said, I still don't understand your point. Mine is, as in life, training is important and trivialising it makes eve less important.
Dear eve players, please try and use the word "content" less and instead, be specific. Thanks
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Rek Seven
Hidden Agenda Deep Space Engineering
2053
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Posted - 2015.10.22 22:53:14 -
[7] - Quote
Dror wrote: Restrictions.. like coming up on direct counters? How about the restriction of how market savvy or actually skillful the player is? How about the planning that could come from newbies being able to challenge the biggest sovereignties?
You're implying that you have some information on what promotes the success of a game. Can you describe how fresh subs can be interested in a game that makes them feel worthless? ..How veterans can find sustain for a game without fresh subs? In fact, the sentiment is often that a sub game should come with all of its content. Even if that content requires in-game resources, that's a goal. Are you implying that subs would [without SP] just fund a Titan and unsub?
Edit: Even if they might, that's a huge "if".. They would've played enough to get the resources for such an investment, and by that point they could be so in to the game that the idea of unsubbing seems ludicrous.
Website ate my post...
Basically player savvy comes from experience and research, SP is useless unless you know how to apply it, new players will not appreciate the feeling of being bled for isk and will most likely quit once they reach a long training skill.
You avoided what i said to you originally which was, if ccp wants to help new players, why not give out free sp for doing stuff in the game or playing for x amount of time? If you can't answer that don't bother replying.
Dear eve players, please try and use the word "content" less and instead, be specific. Thanks
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Rek Seven
Hidden Agenda Deep Space Engineering
2064
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Posted - 2015.10.23 07:32:12 -
[8] - Quote
Dror wrote: At what point is it OK to stop giving free SP? 10M that can be completely re-oriented however? Then, their only experience with further queueing is completely uninteresting trains?
When to stop giving out SP would be down to CCP to decide. Ideally it would be based on stats only ccp have that show how long the average player takes to get "hooked".
Additional i think all players should get free SP on their characters birthday. New players should get it after playing the game for a month past their trial account. This would:
1. Help new players become "useful" to their chosen corp faster 2. Reward long term/loyal players 3. Help returning players experience new content quicker.
Dror wrote: If you're implying they would get bored with a no-SP game, how can you support SP at all?
That didn't make any sense. It's like saying "If you think apples are nutritious, how can you support the eating of apples?"... I already explained why I feel EVEs training system adds value.
Dear eve players, please try and use the word "content" less and instead, be specific. Thanks
|

Rek Seven
Hidden Agenda Deep Space Engineering
2064
|
Posted - 2015.10.23 07:39:53 -
[9] - Quote
Josef Djugashvilis wrote:This is about CCP not doing very well financially and desperately needing a new revenue stream.
I heard a CCP dev (i think it was fozzie) on a podcast recently bragging that eve is doing well financial... They probably just need cash to put in to side projects like gunjack.
Dear eve players, please try and use the word "content" less and instead, be specific. Thanks
|

Rek Seven
Hidden Agenda Deep Space Engineering
2065
|
Posted - 2015.10.23 08:33:20 -
[10] - Quote
Zappity wrote:Rek Seven wrote:Josef Djugashvilis wrote:This is about CCP not doing very well financially and desperately needing a new revenue stream. I heard a CCP dev (i think it was fozzie) on a podcast recently bragging that eve is doing well financial... They probably just need cash to put in to side projects like gunjack. Do you know which podcast?
I think it was the EN24 podcast ep. 9 but I can't be sure without listening to the entire thing again.
Dear eve players, please try and use the word "content" less and instead, be specific. Thanks
|

Rek Seven
Hidden Agenda Deep Space Engineering
2069
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Posted - 2015.10.23 13:59:27 -
[11] - Quote
Dror wrote:Rek Seven wrote:Dror wrote: At what point is it OK to stop giving free SP? 10M that can be completely re-oriented however? Then, their only experience with further queueing is completely uninteresting trains?
When to stop giving out SP would be down to CCP to decide. Ideally it would be based on stats only ccp have that show how long the average player takes to get "hooked". Additional i think all players should get free SP on their characters birthday. New players should get it after playing the game for a month past their trial account. This would: 1. Help new players become "useful" to their chosen corp, faster 2. Reward long term/loyal players 3. Help returning players experience new content quicker. Dror wrote: If you're implying they would get bored with a no-SP game, how can you support SP at all? That didn't make any sense. It's like saying "If you think apples are nutritious, how can you support the eating of apples?"... I already explained why I feel EVEs training system adds value. Because you obviously can't be saying that SP actually keeps fresh subs interested. That's like saying that the door makes me enjoy being in my house. Like, nah, it's warm and great. So, if you're implying a no-SP game is boring, you're just implying the game is boring. SP is no feature worth advertising, nor is it ever advertised -- just like WoW doesn't advertise its leveling process. It develops an uninteresting playing field and removes the majority of options (and thus a huge demographic of characters) from actually improving the game.
You don't half talk rubbish mate. As you didn't dispute anything i just said, i'll assume you agree with my proposal.
You coming on here arguing that SP should be removed from the game is stupid and wouldn't work in eve.. so i don't even know what your doing here.
To use your silly door analogy. If you live in a rough neighbourhood or a place with a cold environment - you will need to do so research and select the correct do for the job. However, you are not forced to do this but if you are too lazy to invest time in selecting the right option, you are either going to get burgled or the cold will get in... This is how the skill selection works in eve.
Dear eve players, please try and use the word "content" less and instead, be specific. Thanks
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Rek Seven
Hidden Agenda Deep Space Engineering
2074
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Posted - 2015.10.25 20:24:00 -
[12] - Quote
Pathetic.
Dear eve players, please try and use the word "content" less and instead, be specific. Thanks
|

Rek Seven
Hidden Agenda Deep Space Engineering
2077
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Posted - 2015.10.26 15:55:24 -
[13] - Quote
Shut up Dror! SP isn't going anywhere so everything you're saying is irrelevant.
Dear eve players, please try and use the word "content" less and instead, be specific. Thanks
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Rek Seven
Hidden Agenda Deep Space Engineering
2101
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Posted - 2015.11.11 14:18:32 -
[14] - Quote
As a player with above 100 mil sp and nothing much I need to train for, I sure would like the option to play for free if i disable my training.
I also think is is BS how people with high sp are getting shafted. What a way to thank your loyal customers 
The wishlist is pretty much complete...
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Rek Seven
Hidden Agenda Deep Space Engineering
2101
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Posted - 2015.11.11 15:10:26 -
[15] - Quote
Danmal wrote:And with that approach you expect CCP to pay their devs how and for how long? Rek Seven wrote:As a player with above 100 mil sp and nothing much I need to train for, I sure would like the option to play for free if i disable my training. I also think is is BS how people with high sp are getting shafted. What a way to thank your loyal customers 
Through the constant micro transaction they are adding?
The wishlist is pretty much complete...
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Rek Seven
Hidden Agenda Deep Space Engineering
2101
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Posted - 2015.11.11 15:25:08 -
[16] - Quote
Danmal wrote:I can think that because if they limit it once and for all to newbros, then it does not fck up the core of the game, as you say. Because the newbro needs to be advanced to the core of the game first, so that s/he can participate in it.
Why do new players need to be quickly advanced to a "core level"? ...what ever that is. The only people who say that are people who live in lull sec and want all new players to join their already overgrown hordes.
The majority of players live in HS and there is plenty to do at both the low and high level in HS. This system does very little to benefit new players in a meaningful way. It attempts to replace the character bazaar but fails because it penalises older players.
The wishlist is pretty much complete...
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Rek Seven
Hidden Agenda Deep Space Engineering
2102
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Posted - 2015.11.11 19:41:27 -
[17] - Quote
Danmal wrote:Iowa Banshee wrote:Rek Seven wrote:Danmal wrote:I can think that because if they limit it once and for all to newbros, then it does not fck up the core of the game, as you say. Because the newbro needs to be advanced to the core of the game first, so that s/he can participate in it.
Why do new players need to be quickly advanced to a "core level"? ...what ever that is. The only people who say that are people who live in lull sec and want all new players to join their already overgrown hordes. The majority of players live in HS and there is plenty to do at both the low and high level in HS. This system does very little to benefit new players in a meaningful way. It attempts to replace the character bazaar but fails because it penalises older players to a point where it is virtually unusable. New guy: o/ can i join your corp? Corp CEO: Sorry but you need 15 million sp to join us New guy: aww man  Core CEO: Fear not! If you cave a few pillion sp spare, you can buy all the sp you need. New guy: OMG i'm now hooked on eve.  New guy: OMG i'm now hooked on eve. Yea right .... MORE like New Guy: But I thought it was only $12 a month to play .... ***K that I'm off to play another game Finally, a valid argument against. But we both know that we don't know the answer, that is, whether it would attract or repel new players. The answer would be in the data and would require testing. Your guess is as good as mine.
Just like the old learning skills and attribute implants, players will view this as something you need to do to compete. I struggle to see how paying to train skills and then feeling as though you need to pay extra on top of that, to compete, could possibly attract new players.
I'll say it again; this feature is not aimed at new players, it is aimed at earning CCP more money. If ccp wanted to help new players get into the game faster, they would give them free sp for completing the tutorial, joining their first player corp or upon there third month in the game.
The wishlist is pretty much complete...
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